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Visualization

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On September 28, 2017 DMI introduced the next industrial revolution encapsulated in our newest suite of solutions called Precision Reality™. Executives that attended were educated on the latest innovations, from virtual reality to internet of things, forming the foundation for a wellspring of untapped enterprise ROI. DMI shared our experience as a trusted advisor within numerous industries. We were also able to share an exclusive look at some projects with our partners. Together, we explored the the impact of harnessing the transformative power of emerging technology in the enterprise.  

There are some innovative uses for virtual reality, but too often the technology comes across as more of a novelty, with gaming and fantasy being the primary focus of use. Dubuque, Iowa strategic systems innovator Design Mill, Inc. and Chicago’s Ideas Into Apps have joined forces to integrate virtual reality with corporate real estate through a technology called Precision Reality. Using laser scanning and 3D modeling, DMI and II2a can recreate a company’s assets, such as real estate, an assembly plant or an office building, in the digital world. Workers or investors in Chicago could take a tour of a property in Lima, Peru via their laptop, or using a VR headset. Surveying and equipment manufacturers around the globe have turned to laser scanners for their work, allowing DMI and II2a to line up partnerships with them to scan properties in almost any area. “If we’re working with a Fortunate 500 company, that has a large portfolio of properties,” said Dave Proctor, Chief Operating Officer for DMI. “We’re a software company, we don’t necessarily want to be a scanning company. That’s where our partners come in, allowing us to scan dozens of properties simultaneously.”

Last week, David Proctor (COO), Nathan Greiner (President/Founder), CJ Kuehl (Vice President), and Alex Schuster (Software Developer), attended the HxGN LIVE event in Las Vegas, Nevada.  HxGN LIVE offers new and exciting ways to experience what's unfolding in the world of design, measurement and visualization technologies. The four-day event included previews of new solutions, interactive demonstrations, and unlimited networking opportunities. Our team was especially excited by the release of  BLK360 by Leica and by the announcement of the release of DIM’s co-developed product with Leica, Cyclone MODEL VR!

With 4700 attendees, 351 speakers, 212 exhibitors and an expo hall of 100,000 sqft. AWE USA 2017 was their biggest event yet! This year’s conference and expo showcased speakers, startups and organizations who are using AR & VR to drive economic growth, encourage empathy and collaboration, democratize healthcare and education, and promote sustainability in the world. Alex, David, and Nathan, represented the DMI team, as they networked, learned, and shared new technologies. The DMI team’s favorite parts were in the Intel booth- watch the attached video to see more of their experience!

Design Mill, Inc., a pioneering systems integrator and visualization innovator announces the launch of DMI VR, a new virtual reality hardware solution designed to provide an immersive and collaborative virtual reality experience. DMI VR kits will include a VR headset, smartphone, and Bluetooth remote controller.  In addition to hardware Design Mill plans to offer custom software development and integration services to create or transition existing content and systems into the virtual space. Capable of integrating with multiple capture devices including laser scanners, 360 degree cameras, and various picture and video capture devices, DMI VR can also achieve multiple  output displays to VR headsets and tablets. Design Mill expects integration will be widespread with industries at the forefront to include real estate, education, defense, construction.  Slated for release first is an DMI VR integration with Leica Geosystems. Design Mill has joined Leica’s Geosystems Partner Network to take advantage of their SDKs and harness the power of Leica TruView Global in Design Mill’s new VR solution for point cloud data. The Leica Geosystems ScanStation is a professional-grade laser scanner that can operate in harsh environments to rapidly and accurately capture any kind of environment in rich 3D with amazing fidelity. When viewed with DMI’s VR system, TruView Global data can be experienced by an entire network of web connected users who will virtually experience the scene in 3D as if they were there. Think “virtual reality Go To Meeting” with SME’s able to conduct immersive briefings while still in the field.

Advances in 3D cameras have made possible new ways to play familiar games. LikeTANKED! , an arcade-style warfare game that uses a sandbox, projector and Intel® RealSense™ camera to create a dynamic terrain users can battle atop. Or Puck Club, an air hockey game that can be projected on any flat surface and controlled with hand gestures. Motherboard spoke with the Intel® Software Innovators behind these projects—Nathan Greiner and Alex Schuster , the President and Interactive Software Developer, respectively, of Design Mill, Inc.—about their work with 3D cameras and what cool applications we might see in the future.

Dubuque, IA, January 4, 2015: Design Mill, Inc., a leading systems integrator and leading innovator using Intel RealSense Technology will demonstrate new mixed reality gaming platform, Torch, at the Consumer Electronics Show (CES) on January 6-9, 2016 in Las Vegas. Torch is comprised of gaming software and compatible hardware developed utilizing Intel RealSense Technology to capture and display dynamic terrain generation and interactive mixed reality games. Tanked!, the first game to be released on the Torch platform, is an arcade-style one-on-one tank battle game that was first unveiled at the Intel Developer Forum in Summer 2015. Tanked! was developed on the foundation of Unity 3D and combines a custom-built sand table, Intel RealSense R200 camera for depth sensing, and a projector to create a game in which players can manipulate the landscape of the game map with their hands. Play begins by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified, a virtual tank is dropped into the environment. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage, thus changing their own cannon’s trajectory as well as dodging opponents’ artillery. Repeat play is uniquely based on the topography of the sand that players create each time. An Intel RealSense R200 camera senses the depths of valleys and height of hills in the landscape, which impacts gameplay. The Intel Developer Zone and support from Intel’s Perceptual Computing team, in conjunction with the strong community and support for the Unity 3D gaming engine, provided the tools and resources necessary to develop Torch. Modern game development is a realization of advanced programming and coding coming together to create progressive visualization experiences. A new wave of gaming involves developing additional sensory integration of haptic elements into high-tech virtual environments in a way that

Design Mill, Inc., a leading systems integrator, was chosen by Intel to showcase application of the Intel RealSense3D R200 camera with a dynamic terrain generation game called Tanked! This project will be unveiled and demonstrated at annual Intel Developer Forum(IDF) on August 18-20, 2015 at the Moscone West Convention Center in San Francisco, California. Tanked!, an arcade-style one-on-one tank battle game developed using Unity 3D and built on the foundation of Intel RealSense SDK Documentation combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of their map with the touch of their hand. The players begin by building a virtual environment using real world sand as a haptic input device. Scripts written in C# find depths and smooth layers while a calibration utility calculates the height of the area to display based on the selected width and the aspect ratio of the R200. The calibration settings determine the depth points that will be utilized in the actual game. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery. A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed at random points where the R200 RealSense has determined the depth of the sand is sufficient. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Failure to deactivate the mines results in damage to the tank reducing mobility when normal play resumes. Play continues until a tank is hit enough