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August 2015

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Design Mill, Inc., a leading systems integrator, was chosen by Intel to showcase application of the Intel RealSense3D R200 camera with a dynamic terrain generation game called Tanked! This project will be unveiled and demonstrated at annual Intel Developer Forum(IDF) on August 18-20, 2015 at the Moscone West Convention Center in San Francisco, California. Tanked!, an arcade-style one-on-one tank battle game developed using Unity 3D and built on the foundation of Intel RealSense SDK Documentation combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of their map with the touch of their hand. The players begin by building a virtual environment using real world sand as a haptic input device. Scripts written in C# find depths and smooth layers while a calibration utility calculates the height of the area to display based on the selected width and the aspect ratio of the R200. The calibration settings determine the depth points that will be utilized in the actual game. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery. A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed at random points where the R200 RealSense has determined the depth of the sand is sufficient. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Failure to deactivate the mines results in damage to the tank reducing mobility when normal play resumes. Play continues until a tank is hit enough